@startuml
sprite $camera_rotate [48x48/16] {
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!define FA6_CAMERA_ROTATE(_alias) ENTITY(rectangle,black,camera_rotate,_alias,FA6 CAMERA_ROTATE)
!define FA6_CAMERA_ROTATE(_alias, _label) ENTITY(rectangle,black,camera_rotate,_label, _alias,FA6 CAMERA_ROTATE)
!define FA6_CAMERA_ROTATE(_alias, _label, _shape) ENTITY(_shape,black,camera_rotate,_label, _alias,FA6 CAMERA_ROTATE)
!define FA6_CAMERA_ROTATE(_alias, _label, _shape, _color) ENTITY(_shape,_color,camera_rotate,_label, _alias,FA6 CAMERA_ROTATE)
skinparam folderBackgroundColor<<FA6 CAMERA_ROTATE>> White
@enduml